Biblio

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Barakova, E, Gillesen J, Feijs L.  2008.  Use of Goals and Dramatic Elements in Behavioral Training of Children With ASD. IDC '08: Proceedings of the 7th international conference on Interaction design and children. :37–40.
Brandt, E.  2006.  Designing Exploratory Design Games: a Framework for Participation in Participatory Design? PDC '06: Proceedings of the ninth conference on Participatory design. :57–66.
Brederode, B, Markopoulos P, Gielen M, Vermeeren A, de Ridder H.  2005.  pOwerball: The Design of a Novel Mixed-Reality Game for Children With Mixed Abilities. IDC '05: Proceedings of the 2005 conference on Interaction design and children. :32–39.
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Dautenhahn, K.  2000.  Design Issues on Interactive Environments for Children With Autism. Procs of ICDVRAT 2000, the 3rd Int Conf on Disability, Virtual Reality and Associated Technologies. :153–161.
Dix, A.  2003.  Being Playful: Learning from Children. IDC '03: Proceedings of the 2003 conference on Interaction design and children. :3–9.
Druin, A.  1999.  Cooperative Inquiry: Developing New Technologies for Children With Children. Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit. :592–599.
Druin, A.  2002.  The Role of Children in the Design of New Technology. Behaviour and Information Technology. 21:1–25.
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Ellis, P, van Leeuwen L.  2000.  Living Sound: Human Interaction and Children With Autism. ISME commission on Music in Special Education, Music Therapy and Music Medicine, Regina, Canada, July.
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Farrow, E, Lemon O.  2011.  Adding Sign Language Animation to the ECHOES Multimodal Technology Enhanced Learning Environment. Second International Workshop on Sign Language Translation and Avatar Technology (SLTAT).
Frauenberger, C, Good J, Alcorn A.  2012.  Challenges, Opportunities and Future Perspectives in Including Children with Disabilities in the Design of Interactive Technology. Proceedings of the 12th International Conference on Interaction Design and Children, Interactive Technologies for Children with Special Needs Workshop.
Frauenberger, C, Good J, Keay-Bright WE, Pain H.  2012.  Interpreting Input from Children: a Designerly Approach. CHI '12: Proceedings of the 2012 annual conference on Human factors in computing systems. Abstract
Frauenberger, C, Good J, Keay-Bright WE.  2010.  Phenomenology, a framework for Participatory Design. Proceedings of the 11th Participatory Design Conference.
Frauenberger, C, Good J, Alcorn A, Pain H.  2012.  Supporting the Design Contributions of Children With Autism Spectrum Conditions. Proceedings of the 12th International Conference on Interaction Design and Children.
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Good, J, Robertson J.  2006.  CARSS: A Framework for Learner-Centred Design with Children. International Journal of Artificial Intelligence in Education. 16:381–413.
Guha, ML, Druin A, Chipman G, Fails JA, Simms S, Farber A.  2004.  Mixing Ideas: a New Technique for Working With Young Children As Design Partners. Proceedings of the 2004 conference on Interaction design and children: building a community. :35–42.
Guha, ML, Druin A, Fails JA.  2008.  Designing With and for Children With Special Needs: an Inclusionary Model. IDC '08: Proceedings of the 7th international conference on Interaction design and children. :61–64.