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2002. Virtual Environments for Social Skills Training: the Importance of Scaffolding in Practice. Assets '02: Proceedings of the fifth international ACM conference on Assistive technologies. :104–110.
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2010. ECHOES: Improving Children’s Social Interaction through Exploratory Learning in a Multimodal Environment.. NASEN: BETT 2010.
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2006. ReActivities{\copyright}: Autism and Play. Digital Creativity. 17:149–156.
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2010. ECHOES: Improving Children’s Social Interaction through Exploratory Learning in a Multimodal Environment. . The Education Show, NEC.
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2008. Tangible Technologies As Interactive Play Spaces for Children With Learning Difficulties: the Reactive Colours Project. The International Journal of Technology, Knowledge and Society. 4:111–120.
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2008. ReacTickles Global: Can Mobile Technologies Encourage Playful Social Interaction? Journal of Assistive Technologies. 2:42–45.
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2007. The Reactive Colours Project: Demonstrating Participatory and Collaborative Design Methods for the Creation of Software for Autistic Children. Design Principles and Practices: An International Journal. 1:7–16.
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2007. Designing Playful Sensory Experiences With Interactive Whiteboard Technology: the Implications for Children on the Autistic Spectrum. Proceedings of the 7th Design Conference.
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2008. iSET: Interactive Social-Emotional Toolkit for Autism Spectrum Disorder. IDC '08: Proceedings of the 7th international conference on Interaction design and children. :77–80.

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