Filters: Author is Wendy E. Keay-Bright [Clear All Filters]
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2007. Designing Playful Sensory Experiences With Interactive Whiteboard Technology: the Implications for Children on the Autistic Spectrum. Proceedings of the 7th Design Conference.
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2012. Interpreting Input from Children: a Designerly Approach. CHI '12: Proceedings of the 2012 annual conference on Human factors in computing systems. Abstract
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2010. Phenomenology, a framework for Participatory Design. Proceedings of the 11th Participatory Design Conference.
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2008. ReacTickles Global: Can Mobile Technologies Encourage Playful Social Interaction? Journal of Assistive Technologies. 2:42–45.
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2007. The Reactive Colours Project: Demonstrating Participatory and Collaborative Design Methods for the Creation of Software for Autistic Children. Design Principles and Practices: An International Journal. 1:7–16.
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2006. ReActivities{\copyright}: Autism and Play. Digital Creativity. 17:149–156.
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2008. Tangible Technologies As Interactive Play Spaces for Children With Learning Difficulties: the Reactive Colours Project. The International Journal of Technology, Knowledge and Society. 4:111–120.

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